Pages: [1] 2 3 |
1. Real men hull tank(TM) - in Ships and Modules [original thread]
Real Men Dont Tank (TM)
- by Lord Violent - at 2007.01.20 15:43:00
|
2. nosferatu thought and change - Tux/TomB? We(irda) here to help!!! - in Ships and Modules [original thread]
Guns are designed so that the biger they are the harder it is to criple smaller ships why nos are allowed to remain so different is a crime. Place almost any ship < bs up against a BS with nos and its game over. One thing that i do think shoul...
- by Lord Violent - at 2007.01.19 13:53:00
|
3. Seriously, is there ANY reason to use guns over missiles? - in Ships and Modules [original thread]
Edited by: Lord Violent on 19/01/2007 03:43:25 Guns wh ore killmails, missiles do not. This is all that is important.
- by Lord Violent - at 2007.01.19 03:45:00
|
4. Is a PvP Cerberus viable? - in Ships and Modules [original thread]
5x HAM II 10mn MWD II Photon II 2x LSE II Domination Disruptor 2x BCU II 2x RCU II 1x EM Resist Rig 1x Shield Extender Rig DPS, Tackle and 11k+ shield, enjoy
- by Lord Violent - at 2007.01.19 02:49:00
|
5. Sleipnir AKA RAMPAGE - in Ships and Modules [original thread]
Bad sleipnir AKA Locator agent
- by Lord Violent - at 2006.12.18 13:32:00
|
6. Hurricane discussion thread - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Caldari have the least reason to whine in EvE unlike some people ... :P Fixed :P
- by Lord Violent - at 2006.10.24 17:32:00
|
7. Don't Nerf Stabs! - in Ships and Modules [original thread]
A nerf to stabs is long overdue however imho it should have been damage based as in its current form its easily circumvented and well still see many stabed ships. In its perfect form (however requiring some programming so never gonna happen) using...
- by Lord Violent - at 2006.10.21 15:54:00
|
8. A bit more changes - in Ships and Modules [original thread]
So other more important points aside. You give T2 ships a lower HP increase realizing that their inherent resistances would make them overpowered. Stop to think about all ships that get a bonus to resistances ie ferrox, prophecy. these ships get ...
- by Lord Violent - at 2006.10.20 13:25:00
|
9. Cheetah Fittings - in Ships and Modules [original thread]
Originally by: Hllaxiu You cannot fit a probe launcher a COCD unless you have Cov Ops 5... You can fit a COCD and probe launcher and still have some CPU left for your imagination to play with by using 3 co-pro 2's at cov ops level 4.
- by Lord Violent - at 2006.09.28 23:56:00
|
10. Nidhoggur fix - in Ships and Modules [original thread]
Originally by: Boonaki I'd rather see it get a bonus to fighter tracking. A 25% bonus to fighter tracking, I'd train up to use one. Beat me to it :( Give it a tracking bonus to fighters
- by Lord Violent - at 2006.09.12 09:20:00
|
11. huginn vs rapier - in Ships and Modules [original thread]
Huginn locks quick enough to steal the pod mail from the inties with you and as there all theiving ****ers when it comes to the can this is a good thing :D
- by Lord Violent - at 2006.09.05 07:12:00
|
12. Proposal: Minmatar ship fixes - in Ships and Modules [original thread]
Muninn - Grid, Maybee I was under the impression its arty that needs fixing and not the muninn. Slots, well could lose a high but id like a low for it, id also like a vaga with 5 missile hardpoints while were there please. Phoon - HP's on the tan...
- by Lord Violent - at 2006.08.23 19:42:00
|
13. Vagabond Speeds - in Ships and Modules [original thread]
Originally by: Audrea Its not a danger, he WILL kill them in 30 secs 30s is a very long time and if the vaga is jammed just exactly what will it kill them with in the time it takes for the drone boat to get into range and finish the ...
- by Lord Violent - at 2006.07.11 03:31:00
|
14. Minmatar recons - in Ships and Modules [original thread]
The main point has been missed here, the huggin pwns all other ships for one simple reason ... it has flappy wings.
- by Lord Violent - at 2006.07.01 22:13:00
|
15. Muninn range??? - in Ships and Modules [original thread]
2x SB 1x tracking comp 2x gyro 2x tracking ehancer More tracking enhancers give more range but itll never be a beagle. Still very good at strafing.
- by Lord Violent - at 2006.06.15 20:26:00
|
16. [RMR] Huginn - in Ships and Modules [original thread]
Sorry meant invul not ab and you can fit a YT with awu 4. Havent used e-war dones as they need ew 4 and I really really try not to use ecm in its current I-win state, however looking at nos drones they have pretty poor range on the transfer, if t...
- by Lord Violent - at 2006.06.13 15:32:00
|
17. [RMR] Huginn - in Ships and Modules [original thread]
Think I just wanted a cerbabond ^Yep pretty much what im now using except leaving the ab out and adding a painter to help with the arty.
- by Lord Violent - at 2006.06.13 14:59:00
|
18. [RMR] Huginn - in Ships and Modules [original thread]
Should be noted that the main intention of this ships is to kill FRIGS, hence TP and web bonus and the initial setup. You dont need to dictate range with frigates you just need to catch em all. However adding the arty will give you more flexibil...
- by Lord Violent - at 2006.06.13 13:37:00
|
19. [RMR] Huginn - in Ships and Modules [original thread]
Did I say AC on huggin TBH in practice if your on a gate camp and killing inties and such it works well (It's still in one piece) your generally at 15km so snag, charge in and kill. But I concede 3 x 720 and 3x assault is much better. In this ca...
- by Lord Violent - at 2006.06.13 01:30:00
|
20. [RMR] Huginn - in Ships and Modules [original thread]
At the average level of recon 4 (most people) you get 34km web from fleeting. Arties are better for frig popping but with 220's and heavys you can still put out loads of damage on cruisers while orbiting (as transversal is borked and your guns mi...
- by Lord Violent - at 2006.06.12 21:02:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |